@startuml
sprite $mouse [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
0000000000000000049ACD600BDBA7200000000000000000
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00000006FFFFFFFFFFFFFF700DFFFFFFFFFFFFFF00000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
00000005EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE00000000
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00000003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD00000000
00000001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000000
00000000DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF700000000
000000008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF200000000
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0000000009FFFFFFFFFFFFFFFFFFFFFFFFFFFF3000000000
0000000001EFFFFFFFFFFFFFFFFFFFFFFFFFF90000000000
00000000003FFFFFFFFFFFFFFFFFFFFFFFFFC00000000000
000000000005FFFFFFFFFFFFFFFFFFFFFFFD100000000000
0000000000003EFFFFFFFFFFFFFFFFFFFFB0000000000000
000000000000018FFFFFFFFFFFFFFFFFD500000000000000
00000000000000027CFFFFFFFFFFFFB60000000000000000
000000000000000000134555555420000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_MOUSE(_alias) ENTITY(rectangle,black,mouse,_alias,FA5 MOUSE)
!define FA5_MOUSE(_alias, _label) ENTITY(rectangle,black,mouse,_label, _alias,FA5 MOUSE)
!define FA5_MOUSE(_alias, _label, _shape) ENTITY(_shape,black,mouse,_label, _alias,FA5 MOUSE)
!define FA5_MOUSE(_alias, _label, _shape, _color) ENTITY(_shape,_color,mouse,_label, _alias,FA5 MOUSE)
skinparam folderBackgroundColor<<FA5 MOUSE>> White
@enduml